Since I love the Marluxia fight, I'm tossing even more restrictions in. This time I don't use Glide. So that means you have to rely on Quick Run to dodge the thorn attack. It complicates the last form more. I don't Guard the last hit of his DM since it makes it more interesting. If you do guard it you'll probably loop him in DMs, I'm not sure. Either way, rules: No Damage No Magic/Reflect! No Drive No Limit No Item No Summons No using stat boosts No Armor No Glide! Kingdom Key only Only have any of the following abilities equipped: Guard Horizontal Slash/Air Side Slash Finisher Rise/Leap Flash Step Slide Dash Guard Break Explosion Aerial Spiral Aerial Sweep Aerial Dive Aerial Finish Counterguard High Jump LV3 Quick Run Lv3 Dodge Roll Lv3 Aerial Dodge LV3 Scan Combo Master Combo Plus (if you want) Reaction Up Finishing Plus (only can be obtained in FM at LV1) ---- Pretty tricky but I konw the fight very well, Marluxia doesn't really surprise you, the only way you'll really lose is bad Quick Runs, bad timed Guards, or bad Jumps from the red spots. Difficulty for normal LV1 win: ******* Difficulty for normal LV1 win (with restrictions): ******** Difficulty for LV1 no damage: ******** Difficulty for LV1 no damage (with restrictions): ********* I did have Accesories equipped. It was an accident, but it made me realize that if I didn't the fight would probably be over 10 minutes. So even though my Str is more than it was with DP, I still do less damage because I'm using Kingdom Key. I'd only suggest doing this challenge if you really like the fight. Otherwise it'll drive you crazy. http://www.stickam.com/profile/Bizkit047 ---- Q: How do you stay Level 1? A: In Critical Mode in KH2FM, you are given an EXP 0 ability at the beginning of the game. Equipping it makes it so you don't gain experience. Drive Forms aren't affected by it, so you can still level those up. Q: What's Critical Mode (CM)? A: Critical Mode is the new difficulty mode in KH2FM. It's basically slightly harder than a low level Proud Mode challenge. Q: Hey how come you have (Insert ability here) at level 1 when you get (insert same ability here) at (insert KH2 required level here). A: In KH2FM, they switched some abilities around and made some where you don't have to level up to gain them. A perfect example is the Scan ability. Q: How can you do 2 finishers so early on in the game? A: Just like with the EXP 0 ability, you're also given a Finishing Plus ability at the start of the game. So you can do 1 normal finisher + a second finisher. Q: How come I hear English voices if this is KH2FM? I thought it was Japanese! A: KH2FM has English voices with Japanese text. Simple as that, I don't know why people can't grasp that. Q: How can I get KH2FM and how would I get it to run on my PS2? A: If you have the fat PS2, like me, get Swap Magic + a Slide Card. I got the Swap Magic 3.6 + Slide Card deal at thegiantstore.com. I also bought KH2FM at play-asia.com Q: How come your stats increase if you're level 1? A: You get bonus level stat ups from beating scripted fights. For example, some give you HP+, MP+, Strength +1, Defense +1, etc. If this didn't happen, then it would be near impossible to do a LV1 playthrough. Q: Hey is this Kingdom Hearts II Final Mix? A: You're an idiot, get off the internets.