The EA Creative Process

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Duration: 3:47
Source: Stanford ECorner
Author: Nick Earl, Electronic Arts - Arcadia Kim, Electronic Arts
Copyright: Creative Commons: by-nc-nd
Found: Nov 5, 2009

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Earl and Kim respond to the question: How do you manage the business imperatives versus the creative imperatives when developing a game? The decision makers at EA are people who really understand the creative side and have generally worked on the production side as well, says Earl, and are therefore able to make more informed decisions.
Language: English
Category: Business
Tags: Nick Earl, Arcadia Kim, Erin Turner, Electronic Arts
Country: United States


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