It's time to fight their giant robot. But who could it possibly be? **SPOILERS** **SPOILERS** The giant robot is none-other than the gigantic mech-like being with transformation abilities - Galleom! Fun Fact: When I was making the Colosseum, I had originally wanted to use Duon and not Galleom, with the ability to switch sides (each side had different stats; the blue side would've had high Attack and the pink side would've had high Spirit. They'd share the same HP, though.) However, I couldn't find any clear pictures of Duon's pink side that were posed the same as the Smash Dojo website's picture of the blue side, so I decided to use Galleom instead. Galleom has a lot of HP, though not as much as Porky did. He has two forms; Melee Mode, which has high Attack and Defense but has sort of low Spirit and is a little on the slow side - and Tank Mode, which has high Spirit and Speed with decent Attack and relatively low Defense. Galleom has immunity to all statuses. Because I feel like saying it, Galleom has a stat total of 700 (Attack, Defense, Spirit and Agility). Melee Mode has immunity to Bow weapons, resists Melee and Whip weapons and resists Fire, Thunder and Wind. Tank Mode has immunity to Bow weapons, resists Melee, Slashing and Whip weapons, and resists Fire and Wind while taking half damage from Magic Burst. Tank Mode also resists all three Elemental Slashes (Fire Slash, Ice Slash and Bolt Slash). In Melee Mode, Galleom can do two physicals in a row. All his other moves are taken from Super Smash Bros. Brawl. The first move taken from SSBB is where he jumps up into the air and lands on someone. This is basically a physical attack with 130% of his Attack and 90 accuracy, so it hurts. When his HP is reduced to half, he does this three times in a row. Three of these in a row can really rack up the damage, so you'll need to heal from this. If all three of these hit the same person, they'll probably die unless their HP is pretty high. Galleom's second Melee Mode move is where he holds his arms out and starts spinning, generating a vacuum. Once he does this, one of three things will happen. One: Your party escapes with no damage. However, this won't happen too often, so if you're about to lose, don't count on it to save you. Number Two: Your party is pulled into the vacuum, and Galleom strikes you three times with his fists, each hit working off 75% of his attack. Worst case scenario is Number Three: Your party is pulled into the vacuum, and Galleom hits you SIX TIMES with his fists, each hit running off 75% of his Attack. Melee Mode's third attack is a move where he performs a powerful uppercut. This runs off 180% of his Attack, but thankfully only hits one person and has 90 accuracy. Even so, it's very deadly. Melee Mode's last damaging move is where he fires missiles. This hits 3 of your people, each target chosen at random. Each blow inflicts Fire-based magical damage with 225 power. Since magic attacks run off the Spirit stat, Melee Mode's isn't too deadly because his Spirit is kind of low. On Galleom's fourth turn in Melee Mode and every four turns afterwards, there is a very high chance that he will transform into his Tank Mode. When he does this, he will immediately afterward use the move that fires three missiles, in the same turn. However, if his HP is at half or below, he will instead fire SIX MISSILES, each inflicting Fire-based magical damage with 225 power. And since he's in his Tank Mode, both will hurt much more than Melee Mode's. Galleom's Tank Mode, instead of having the standard physical, uses the same reckless charge that runs off 150% of his Attack and has 90 accuracy that Buffalogre had. Tank Mode uses the same triple missile attack that Melee Mode uses. However, once his HP hits half, Galleom will start using the six missile-firing move while in Tank Mode. The chance of him using it is moderate (6, as opposed to the standard 5), so you'll have to be wary. On Galleom's fourth turn in Tank Mode and every four turns afterwards, there is a very high chance that he will transform into his Melee Mode. When he does this, he will immediately afterward either do his jumping attack, the vacuum-generating spin attack, the powerful uppercut or fire three missiles. This fight is kind of tough, because all Galleom does is try to kill you. He won't bother trying to inflict a status or heal himself - it's just an all-out assault. Be ready to heal at all times, because you never know when Galleom will suddenly kill your people.