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Legend of Zelda, Fight Night, Call of Duty and more!

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X-Play

On tonight's episode of X-Play, we review The Legend of Zelda: The Minish Cap. It’s been nearly four years since the last original 2D Zelda adventures graced the Game Boy Color. At long last, Nintendo’s development buddies at Capcom, creators of the Game Boy Color Oracle games and the original Four Swords concept, have finished its Game Boy Advance offering, and it’s every bit as excellent as we would’ve hoped. To be perfectly honest, the proliferation of World War II shooters is getting a bit ridiculous. Where's the love for Korea? Why have no developers explored the action and moral complexity of the Spanish-American War? And the War of 1812 has a built-in theme song…but here we are, mired in the '40s. That being the case, 2003's Call of Duty was among the best to tread these familiar fields. Now a console successor has been delivered: Call of Duty: Finest Hour. Is this indeed our veterans' best showing? We set the way-back machine for 1942 to find out. Feeling that there was an apparent gap between Need for Speed Underground 2, and whatever street racer comes after that, Kemco is jumping in with its own take on the rough-and-tumble illegal sport. Top Gear RPM Tuning takes its long-running racing series to the streets, allowing gear heads to customize their sweet ride from top to bottom while earning street cred. We’ve looked at an early version of the game to get the lowdown. If any game-maker could be considered a cult favorite, it's SNK. This company has died more times than Jason and Freddy put together, but it keeps coming back -- much to the delight of hardcore gamers who clamor for its arcade-centric titles. The company's King of Fighters series is designed as the be-all, end-all of 2D fighting games. Much like the irony behind the name Final Fantasy, however, the series has kept on going for 10 years. This PlayStation 2 two-fer represents the last true arcade versions in all their glory. Tune in tonight!
2/7/2005




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